I am a sculptor and a research professor in the computer science department at Stony Brook University, NY. My work involves developing innovative ways to use computer technology in the design and fabrication of sculpture. The artworks I create convey mathematical patterns and structures in visual and tactile form. I have always enjoyed making mathematical models and sculpture. My undergraduate training in Mathematics and Ph.D. in Electrical Engineering and Computer Science were very useful in providing me with the mathematical and engineering foundations on which to do this work.
Some of my works are fabricated with the assistance of solid freeform fabrication equipment, which can automatically assemble structures robotically from a geometric description that I design on a computer. But my favorite sculptures are made with traditional materials such as wood or metal because I enjoy the process of working these objects by hand.