I was born in New Zealand but currently live in Australia. The majority of my working life has revolved around high performance computing and computer graphics, in particular scientific visualisation: the use of computer graphics to represent scientific data with the aim of enhancing understanding of the underlying structure and processes. Fundamental to the visualisation process is the encoding of equations and/or data as 3 dimensional geometry. The ways in which this geometry is presented in an informative and engaging way, to both the researchers and a wider public audience is the "art".

I have additionally had a long standing interest in fractals and chaos, originating from a desire to model processes in nature which cannot be elegantly or efficiently represented by the Euclidean geometry of our artificial environment, the geometry of architects and engineers. Fractal geometry provides a concise description of many of the structures and processes in nature, from the landscape of our planet, the weather processes that shape it, the plants that cover it, to the inner workings of our body.

Another interest of mine is the use of novel display technologies that can further enhance the understanding of large and complicated geometric datasets. This includes display technologies such as stereoscopic projection and hemispherical domes. These engage capabilities of our visual system not exploited by traditional computer displays, namely depth perception arising by our two horizontally offset eyes and our wide peripheral vision.

 

 

Internal space of the octahedral gasket
Roots grown from multiple seeds using a constrained 3D DLA algorithm
Calabi-Yau surfaces arising from string theory
Inverted Truchet tiling
Click on a picture to enlarge it.

 

To contact me: paul.bourke@uwa.edu.au