I have lived all my life in Montreal. Circumstances forced me to leave school after only 12 years, and I worked for six years as a film engineer, three as a cameraman, eighteen as a soundman, and the past five years as a video editor (Avid); all of these for news and public affairs TV shows. Because I love science and art in general, I have studied them on my own and I became interested in plasma, high voltage, electronics, and computer science. As the power of computers increased, I started using fractals as basic material for visual creation and, because I like to understand what I do, I took a small course on fractals with Kerry Mitchell of the University for Advancing Computer Technology. For the last 3 years I have worked on and studied 3D imaging, mostly using Bryce, and have tried to unite two of my main areas of interest, science and art, in my visual compositions. "Mathematical objects are often so beautiful and strangely so organic". I consider myself more as a hobbyist than as an artist.
When I started my graphic work with fractals, I tried most of the available fractal generators. Each of them has a caracteristic output, so when you become familiar with them, you can usually identify which generator was used to produce a particular fractal image. Most of these generator are freeware, and if you want to try you can start with
Tiera-zon or
FractalExplorer. (These two run under Windows). I have mostly used
Bryce for my 3D work. However recently I purchased
Carrara Pro, which has a built-in equation parser.
Pov-Ray is also an incredible piece of 3D software, and it too is free. I think Mathematics offers a lot of possibilities as a tool in the graphic arts.